I'm often asked about our original furniture designs. Generally I have a lot of fun with the process and always enjoy a successful finished product, but I have to admit there are many instances where the inherent problems in making custom furniture is a source for major migraine headaches.
Once I have a concept, the next step is to make detailed AutoCad renders (thank you, Megan) based on function and form.  From there comes a 3-D render, before we make the actual prototype.  I go back and forth, making tweaks to the prototype (up to a dozen times...or until our factory manager gives me a look like he's going to set me on fire with his eyes) until it is in fine enough form to show.
We then put it up on the block for testing and notes.  If it's an upholstery piece, we bring in every single body type to sit on it until everyone is happy -- if it's a wood piece, I'll go so far as leaving the item in a picky person's house to let them live with it for a few weeks.
It's a long road to get an item added to our line, but in the end I'd rather do it right the first time.
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